AI Insights · Timothy · July 2023
Top 5 Boxing Games Performance on Unified Platform in Finland - Q2 2023
Discover the performance trends of the top 5 boxing games in Finland during Q2 2023, including weekly downloads, revenue, and active users.
In Q2 2023, the top 5 boxing games in Finland showed varying performance in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared during this period.
Punch Guys, published by Rollic Games, experienced fluctuating weekly downloads, peaking at 435 in the last week of March and then tapering off to 131 by the end of June. Weekly revenue also displayed a varied pattern, starting at $28 in late March, peaking at $71 in mid-June, and then dropping to $3 by the end of the quarter. Active users showed a similar trend, beginning at 686 and ending at 338.
Arm Wrestling Master from GOODROID, Inc. saw a significant increase in weekly downloads, starting from 1 in mid-May and rising to 575 by the end of June. Active users also grew, beginning at 370 in late May and reaching 917 by the end of June. However, the game did not generate any revenue during this period.
I, The One - Fighting Games by Azur Interactive Games Limited had a steady number of weekly downloads, peaking at 364 in early April and then stabilizing around 89 by the end of the quarter. The game started with 786 active users in late March and maintained a relatively stable user base, ending with 490 active users in late June. Revenue was minimal, with only $1 recorded in late April and early May.
EA SPORTS™ UFC® 2, published by Electronic Arts, saw its weekly downloads peak at 187 in late March and gradually decline to 66 by the end of June. Weekly revenue fluctuated, starting at $79 in late March, dropping to $2 in early June, and then spiking to $80 at the end of the quarter. Active users remained relatively stable, starting at 860 and ending at 749.
Block Fighter: Boxing Battle from KAYAC Inc. experienced a peak in weekly downloads in early May at 423, which then declined to 56 by the end of June. Active users showed a similar trend, starting at 360 in early May and ending at 231 by the end of June. The game did not generate any revenue during this period.
For more detailed insights into the performance of these and other apps, visit Sensor Tower.